• Gameplay will take place on the Adventure Log (since I haven’t paid for forums), and will be effectively turn based. On each “turn” the GM (that’s me) will post a situation update to which each player posts a response. Each player gets ONE response per turn.

When posting your actions, consult the PDQ Master Chart and go ahead and roll your own dice against it to determine success/failure of your actions. If you fail, but figure out a way to bring another forte to bear in a way that can give you success, go ahead and post that in the description as well.

Example: Zander the Mage is fighting Dunkelzahn, the Great Dragon. “Fighting” is probably better described as “running away in fear”. As he runs, he turns down a blind alley to be confronted by an 8’ tall fence. He gathers himself [Forte: Athletic +2] and leaps, trying to clear it…

Zander’s player checks the Master Chart and assesses that this is more than just a straightforward task, but probably not something that would be “hard for an untrained person”, he concludes that it’s a “Good” difficulty task with a Target Number of 9. He rolls his attempt with the active forte (Athletic) with a +2 bonus to his roll, getting 5 on 2d6 for a total of 7. It’s not enough to clear the fence. Thinking quickly, he realizes that he can add Zander’s [Badass Mage +4] to the roll for a total of 11, granting him a fair success.

…but stumbles as he makes his leap. Thinking quickly, he utters levitare! and, wrapping himself in the sheer power of magical force, levitates himself over the fence.



Chicago Lightning MadDogMaddux