Chicago Lightning

Sewers Under Little Italy

The light is dim at best, as the strangely lavender twilight casts a faint hue down the manhole shaft. The shaft itself is deeper than perhaps even Azog had guessed, as he climbs for a full twenty feet before touching down. Lovecraft is quickly behind him, and as they descend the noise and fracas from outside the Labrador fades quickly.

As Howard steps off the ladder, something covers the manhole, presumably the manhole cover, darkness closes.

It is pitch black. You are likely to be eaten by a grue.

Comments

Azog sniffs the darkness for gruesome (plural of grue). He notices Lovecraft on the platform with him.

“Lovecraft! I think Boots and his gal were there in that building. Smelt ’em when you changed me back.” He chuckles. "Well, there’s no talking my way back into his good graces now. If your beast didn’t get him, that is.

“Do you think we’re safe down here, or should we keep running?” More sniffing. “I don’t think we’re alone.”

Sewers Under Little Italy
 

“If we’re not alone, we’re hardly safe,” says Lovecraft, nervously.

Sewers Under Little Italy
 

Lovecraft begins to prepare a focused telex, a slow teleport spell that irreversibly and langorously takes the subjects forward in time and deposits them by a specific person’s etherhpone. He aims to transport himself and Azog next to wherever Mugsy is, an hour forward in time. (Lovecraft rolls 5+5+4=14)

Sewers Under Little Italy
 

Casting the spell is arduous, to say the very least. It is outside of Lovecraft’s field of specialization, and he is attempting not only to teleport himself, but also Azog. Finally, he is doing so in pitch black darkness. So the casting takes perhaps a few moments longer than would be good showmanship, but Lovecraft is able to successfully cast the spell.

However, at that point, everything goes pear-shaped. Some strange sort of magical backlash interferes with the spell, and instead of transporting Lovecraft and Azog slowly to Mugsy’s location, it transports Mugsy, Lovecraft, and Azog all to Lovecraft’s current altitude and Mugsy’s current planar intersection.

By luck or some other cosmic grace, nobody ends up inside a wall, or worse. Rather the threesome find themselves in a dimly lit room within the Underground. The source of light is not readily aparent, and all three of you are experiencing momentary disorientation.

Sewers Under Little Italy
 

“Lovecraft,” whispers Azog. “The next time you so much as wrinkle your nose or twiddle your fingers, I’m going to knock the daylights out of you.”

Azog has good night vision and begins to look around for an exit.

Sewers Under Little Italy
 

Azog can see Mugsy lying in a puddle in front of them. The room is rectangular, and there are three open doorways at 9 o’clock, noon, and three o’clock from Azog’s position. He can’t see outside them other than the wall of a hallway.

Sewers Under Little Italy
 

Lovecraft feels strangely as if he were composed of only eight panels of a stained glass window. “Well, shit,” he says.

Sewers Under Little Italy
 

Azog lifts and tries to revive Mugsy. “Wake up, Mugsy. It’s O’Reilly. We’re underground somewhere.”

Azog takes in the strange environs and mutters to himself.

“‘You are in a dark room. There are exits to the north, east and west.’ This is just like that door-and-key text game on my phone, Dork.”

Sewers Under Little Italy
 

“Uhhhhhhh” Mugsy stirs. He slumps against Azog’s leg, filth dripping from his forced puddle expedition. He sputters and coughs. “Mom, Sis?”

Sewers Under Little Italy
 

“Yes, it’s me, your loving mother. I’ve changed some. And I’m very disappointed in you.” Lovecraft turns to Azog. “Ah, yes, Dork! I played that on my typewriter, until the Daemon became corrupted, and I had to burn it in a helldump.”

Sewers Under Little Italy
 

Despite himself, Azog laughs.

“Hush Lovecraft, you’ll give him cyclo-logical problems. Now think of a way out of this, please. One that don’t involve void beasts or botched tele-commuting!”

Sewers Under Little Italy
 

Fumbling around in his coat, Mugsy locates his 1911, cocks and brandishes it as he bolts up from his reclined state. His narrowed eyes and sneering lips are mostly wasted in the dark. “Who are you and what have you done with the women?”

Sewers Under Little Italy
 

“I’m Lovecraft, you bloody fool, and I can promise you, I’ve done nothing with whatever women of ill repute you were consorting with until we summoned you.”

Sewers Under Little Italy
 

Azog places his body in front of Lovecraft’s.

“Mugsy, put away the piece! We’re on the same side here.”

Sewers Under Little Italy
 

“Oh! Boys! My mistake. I was going to check in with you guys once I had checked up on my relations in the area. How did I get down here and where are we?” He slides the piece back into his coat pocket.

Sewers Under Little Italy
 

“How did you get here…? Ah, some bizarre freak of nature no doubt,” says Lovecraft, carefully. “We appear to be in a sewer. Have you a lighter? I don’t much fancy being eaten by a grue.”

Sewers Under Little Italy
 

“Are you that susceptible to sickness? I can’t see how a lighter will help ward off the chill. Look, the fact remains someone magicked me here and someone either landed an artillery shell on The Labrador or magicked it as well. What happened after you guys went inside? I was on your heels trying to get you back out but someone done that Maitre’D crossways as he was in no mood to budge, even after I spotted him a whole dollar!”

Sewers Under Little Italy
 

“I have no idea what happened here or at the Labrador,” lies Lovecraft, waspishly. “It’s best to concern ourselves with our immediate present.”

Sewers Under Little Italy
 

“But if you ever find yourself talking to Boots O’Hanlon,” Azog adds, “don’t say you know us.”

Sewers Under Little Italy
 

“Gimme a break, boys! Rugs lie better than you two.” Mugsy fumbles through one worn, shabby pocket after another but doesn’t find the object he seeks. “I must have left my light in a different coat. I sure wish you guys would come clean on whats been going on.”

Sewers Under Little Italy
 

“Eh, the truth don’t sound much better. Maybe we fill you in once we get out of this, this labby… this librath… this here puzzle.

Sewers Under Little Italy
 

“We could just do both at the same time.”

Sewers Under Little Italy
 

“Enough! We’ve already made enough racket to wake every grue for half a mile. We talk once we’re safe.

“Now let’s go.” He starts for 12 o’clock. “I’m already hungry enough to eat a grue.”

Sewers Under Little Italy
 

Lovecraft follows behind Azog, calculating that Grues will carry off the first or the last in line, and thus the middle is the safest place to be.

Sewers Under Little Italy
 

Mugsy follows in line, retaking his pistol in his hand. “How come no one knows where we are?”

Sewers Under Little Italy
 

“That’s what we don’t know. We do know why we’re here, but we ain’t telling yet. When we figure out the one we’ll let you in on the other.

“OK, let’s call this north. What have we here?”

Sewers Under Little Italy
 

The dim lighting in the room seems to persist throughout this area of the sewers. Once more, you cannot make out its source, and it is barely enough for you to make out basic silhouettes of one another as you move through the doorway to the north. You step into a rectangular tunnel which heads to your left. You cannot make out how far down it continues in this direction. You can hear the sound of running water, but it is faint, as if coming from some distance away.

Sewers Under Little Italy
 

(Not that you can see this clearly, but if you took the time to grope the walls it might remind you of this, a bit.)

Sewers Under Little Italy
 

[Is that a toilet? I thought we were doing Zork, not Leisure Suit Larry!]

“Bit of a squeeze for me, but so far no grue,” growls Azog softly. He crawls forward on all fours.

“Lovecraft, if you can provide a simple light without drawing forth the powers of hell, you may ignore my earlier threat.”

“Mugsy, stick close. I can barely hear you back there.”

Sewers Under Little Italy
 

“A droll troll pays no toll, but wishes for coal to make his lantern…full!” Lovecraft, in truth, hates doggerel verse, but it’s how he casts most spells. Azog begins to gently phosphorescence. [Lovecraft rolls 8 on 2d6+2 (I assume, since same scene), for 10. Spends three dice to make Azog pleasantly bioluminescent.]

Sewers Under Little Italy
 

“Thank you, Lovecraft. That’s exactly what I had in mind. Remind me never to ask you to make me a ham sandwich.”

Azog presses ahead, confident that he will be spotted first before spotting any lurking grue.

Sewers Under Little Italy
 

(Fortunately it is a well known fact that Grues are terrified of light.)

Sewers Under Little Italy
 

“Don’t fret,” says Lovecraft, airily, “we’ll be perfectly safe now.”

Sewers Under Little Italy
 

“I feel so much better now…” Mugsy says as his eyes fret from shadow to shadow waiting for something to jump out at them. “Can you see anything now?”

Sewers Under Little Italy
 

“Matter o’ fact, I caint. My own cheeks are blinding me. When we get to the next room we need to change positions.”

As he fumbles his way down the passage, his face, coat and trousers (but not his buckles or clasps) give an eldritch green light.

Sewers Under Little Italy
 

[No, no, it’s a very pleasant light. Part of the magic of it is that you don’t blind yourself. You also smell like fresh egg bread now.]

Sewers Under Little Italy
 

“Who brought the grub? I feel a might peckish, I don’t know about you gentlemen.”

Sewers Under Little Italy
 

“Ah, there we go. Thanks for the fine-tuning! Oh my, I really feel like a tuna sandwich right about now. Forget I said that.”

Azog hurries along to find the source of the water sound.

Sewers Under Little Italy
 

After several minutes of scrabbling down the cramped (for Azog, nobody else) corridor, you round a corner to the right. Before you appears something akin to a balcony with rail, and a metal ladder down one side of it. As Glowing Azog approaches it, he realizes that an expanse of water, flowing from left to right in two channels, is sweeping beneath him. To your left are two massive grates through which the water flows, and to the right the channels angle downward slightly, extending into darkness.

Across the channels is another, similar landing. Azog believes he sees movement in the shadows.

Sewers Under Little Italy
 

Lovecraft focuses the light coming off Azog into a laserlike point and begins scouring the shadows.

Sewers Under Little Italy
 

Azog stands stock-still as the finger of light from his chest probes the opposite bank. His colour shifts from pleasant chartreuse to brilliant marigold.

“At least he di’n make me glow blue, like the maroons in the talkies at the nickelodeon,” he grumbles indignantly.

Sewers Under Little Italy
 

The shaft of light pierces the darkness across the way, and even above the sound of the running water Azog can hear a desperate scrabbling sound, and at one point a crackling hiss.

Looking over Lazog’s shoulder, Lovecraft catches a glimpse of more movement and directs the light accordingly.

Then it happens. The beam of light intersects with a creature, yielding a shower of sparks and a wailing hiss of pain. The shower of sparks briefly illuminates the landing across the way, revealing a scene that freezes Lovecraft’s blood in an instant.

On the ground lies the freshly bloodied corpse of a massive troll, but that is not the terrifying part.

Ghouls.

Only Lovecraft recognizes them, and that from descriptions of the nightmare that descended upon New Orleans. There is a pack of them, possibly 20.

Sewers Under Little Italy
 

(the balcony is wide enough for the 3 of you).

Sewers Under Little Italy
 

Lovecraft sweeps the beam of light over the area in which he saw the ghouls, zigging and zagging it up and down in an effort to slice through as many as possible.

Sewers Under Little Italy
 

It’s too much for Azog; he is gregarious and the odds are good the troll was someone he knew. His colour is now an opalescent white and the far recesses of the cavern are illuminated.

Azog averts his eyes from the carnage and looks down into the flowing water. To his amazement, he believes he sees Edvard Munch-style faces looking back.

Sewers Under Little Italy
 

“Gillenhaus! You may wish to employ your firearm!” Lovecraft prepares to cast a Greek Fire spell on the dead troll. [Rolls 11 on 2d6 only; I’m assuming keeping Lazog active takes a rank or two off his powers. The intent is to have the troll’s corpse explode in a fireball that should consume the nearest ghouls and further illuminate the tunnel.]

Sewers Under Little Italy
 

“What ARE those things?” Mugsy opens fire. “I have a feeling this isn’t going to help much. Maybe we should find a different way to nowhere?”

Sewers Under Little Italy
 

The cavernous room is filled with a cacophony of gunfire as Mugsy opens up, breaking Azog from, his reverie.

Lovecraft: You manage to hit one or two more of the Ghouls with Lazog, but you’re not sure what effect it is having aside from the gouts of sparks. The Ghouls, for their part move quickly – and before you have a chance to cast your Greek Fire spell, they have withdrawn beyond a bend in the tunnel behind the landing upon which you saw them.

Sewers Under Little Italy
 

That’s fine, but I’m still blowing up the troll. And I’ll use the remaining three dice of my light spell to cause the tunnel walls themselves to illuminate, in an effect that increases the light produced as the distance down the tunnel increases.

Sewers Under Little Italy
 

Mugsy: As you open fire, you’re able to discern the Ghouls scattering. Most of them fall back to the cover of the cave, but amid the distraction of some of Lovecraft’s spark showers, you notice two of them drop into the shadows below the landing across the way. They stay to the shadows, and you nearly lose them, but you can see that they are making their way up to the edge of the channel nearest them.

Sewers Under Little Italy
 

“Boys,” Mugsy stops firing. “I think a few of those things are moving in our direction.”

Sewers Under Little Italy
 

(You guys are on a sort of balacony overlooking this chamber. It’s about a 15 foot drop to a sort of landing on your side, Then a 10 foot wide channel of flowing water, a 5 foot wide divider, and then another 10 foot wide channel of water. Then another landing which is overlooked by a mirror image “balcony” on the other side. Both balconies have a ladder down to the landing on their respective side.)

Sewers Under Little Italy
 

Azog snaps out of his trance and looks across the water to the ghouls.

“Do we fight or do we run?” He cracks his knuckles and tenses.

Sewers Under Little Italy
 

“We don’t know where we’re going and now we’ve been spotted. If those things like to eat us things, we certainly won’t shake them in their own environment. I think two less would be desirable but I don’t n=know our chances.”

Sewers Under Little Italy
 

Even as Mugsy finishes speaking, Lovecraft finishes his casting, and the world seems to change. Lovecraft’s face glows like burnished bronze, and tongues of flame seem to lick out of his (seemingly empty) eye sockets. Reality shifts and the room in front of you lights up with the intensity of a million candles behind a magnifying glass – rendering the room in a washed out gritty light. The Troll’s body erupts in a blue-white fireball that washes over the entire room in a ring, and divides to chase down the various tunnels, and stopping a hair’s breadth before Azog’s nose.

Azog can smell burnt egg-bread, but feels no pain.

The fireball chases down the tunnels and dissappears, but the light remains, and the railing of the balcony across the way begins to glow a deep red.

The ghouls down on the landing are charred to ash within an instant, not even having the chance to cry out.

Then in the silence afterward, you all hear a deep rumble but cannot place its origin.

Sewers Under Little Italy
 

“Oh norrrrrpppp….breakfast!” gasps Lovecraft, doubling over from the exertion. “It’s leaving me…THE WRONG WAYYRRRGGGHHHHHHH.” He is ostentatiously sick.

Sewers Under Little Italy
 

(+1 Style Die for yakking!!!!!)

Sewers Under Little Italy
 

Azog wipes Lovecraft’s face with a silk handkerchief, then places him upon his back and jumps down to the water’s edge.

“Hold on,” he says and prepares to leap the two ten-foot channels (in two bounds, of course).

Sewers Under Little Italy
 

(despite Lovecraft’s collapse and vomiting, his face still glows, and his eyes are still tongues of fire)

Sewers Under Little Italy
 

[Does the fire burn?]

Sewers Under Little Italy
 

(Lovecraft feels as though he might have a fever, that’s about it. Unless you’d like to try sticking your finger in his eye socket?)

Sewers Under Little Italy
 

Negative. Will leap when the other players have taken a turn.

Sewers Under Little Italy
 

“I’ll climb down, thanks.”

Sewers Under Little Italy
 

Mugsy starts down the ladder.

Azog: It’s a 15 foot drop to the landing below, you sure you wanna jump that?

Lovecraft: A troll just lovingly wiped your face, can it get any better?

Sewers Under Little Italy
 

[I’m hot to trot! Literally!] Lovecraft looks to see if there’s a way to clamber down. If not, he curses irritably at the GM.

Sewers Under Little Italy
 

(Sorry if I was unclear. There is a ladder coming down from both balconies. Also, remember rule #1 of PDQ: If you want a minor detail to exist, just assume that it does, and you’ll usually get it.)

Sewers Under Little Italy
 

OK, we climb down, but if LC consents, we leap the gaps together rather than attempt a swim. If Mugsy can make 10 foot jumps, bravo, otherwise Azog will back-track and carry him also.

Sewers Under Little Italy
 

(pretty safe to say that Mugsy can’t make the second jump)

Sewers Under Little Italy
 

What about Azog? Can you give me a TN for this athletic feat?

Sewers Under Little Italy
 

I generally think of trolls as being heavy, strong, and burly – not necessarily exceptionally agile. So if you’re basing the jump on “Troll”, you’re looking at something pretty significant, probably 11)

Sewers Under Little Italy
 

How is the ladder on our side set up? Could it be torn down and laid across the chasm?

Sewers Under Little Italy
 

It’s tubular steel, definitely long enough, might sag if used as aa bridge for a troll

Sewers Under Little Italy
 

Let’s chance it. After the party is down the ladder, Azog will tear it down and make a bridge.

Sewers Under Little Italy
 

Mugsy looks around for a more mundane way across the water flow.

Sewers Under Little Italy
 

While Azog is tearing down the ladder, Mugsy looks around. While he doesn’t find a bridge or any extra timbers, he does find an iron ring set into the edge of the channel near you, with a coil of rope hanging down below it. Looking across the way, there is an identical setup. Looking upstream, he is able to determine that at the grates, where the water flows into the channels, there is a lip just under the waterline that could be used to traverse the way.

Sewers Under Little Italy
 

“Wanna see me walk on water?”

Sewers Under Little Italy
 

“Blasphemy!” says Azog as he lays down the metal tubes.

Sewers Under Little Italy
 

The tubes sag a bit as Azog tests his weight. The roll a bit when he straddles them. He very nearly winds up in the drink, and he hasn’t made it across. He doesn’t fancy a swim; he doesn’t have another spare jacket, and there were those half-glimpsed faces in the water.

“Maybe try stilts, or a pole-vault? Maybe I can just throw you across? What do you fellas think?”

Sewers Under Little Italy
 

Mugsy traipses across the channel using the handrails and grates he has found. To the crude eye, it does seem as if he skipped right on top of the flow.

“Whaddya think boys?” He grins from the other side.

Sewers Under Little Italy
 

“Holy smokes, Mugsy! Now if you could just do the Loaves and Fishes bit… this bakery smell is driving me nuts.”

Azog spies the walkway and hurries to it.

“Lovecraft, should I carry you, or are you Okay to walk? You’re looking a bit—what’s the word—cauldron born?”

Sewers Under Little Italy
 

“Just carry him over. He’s in no condition to protest.”

Sewers Under Little Italy
 

[As ordered, unless Ed objects.]

Sewers Under Little Italy
 

“I’d like…to…be coddled, for a time, I think,” wheezes Lovecraft.

Sewers Under Little Italy
 

Making doubly sure that no vomit remains to stain his coat, glowing Azog lifts brazen Lovecraft onto his shoulders and knuckles over the water. He shifts the weight a bit and then muscles up the ladder to the opposite platform. The ash heap that was once a troll sits in the middle of a scorched outline. He pauses a moment and holds his hat over his breast before replacing it and regarding the tunnels. Are all the ghouls actually gone?

“Mugsy, you wanna take the lead?”

Sewers Under Little Italy
 

“I can’t say its first on my list of things to do, no. I think whatever those things were, they skittered further down the tunnel before this all exploded. My bet is they have set up another ambush somewhere ahead. Here’s hoping we find a way up soon.” Mugsy again produces his sidearm and edges his way forward, reluctantly in first place.

Sewers Under Little Italy
 

Azog, you’ll notice that the divider between the two channels leads into a smaller tunnel as the channels begin to head downhill. Effectively, you can leave the room via one of the channels of water, the small tunnel between them, or by climbing up the ladder on the other side where the Ghouls were.

Sewers Under Little Italy
 

“Say, did you see the other tunnel? Might be worth a look, since those whatsits might be lurking here.”

Sewers Under Little Italy
 

“No one can see anything down here. You know, if we stay here for any length of time this is really gonna put a hamper on me getting a good date. How is a broad supposed to appreciate these good looks if no one can see anything! I sure can tell there aren’t gonna be any Shebas down here, Mr. Trollkin. Unless you count the kind that serves as lunch for creepy crawlies, which I, in fact, do not. I should say I much prefer a different tunnel to this one that I know has creepy crawlies in it, unless of course that tunnel has something worse in it, like no way out, some of my exes, or it leads away from our goal, which is to leave this place I will remind you.”

Sewers Under Little Italy
 

“My head is swimming. Just lead on, will ya?”

Sewers Under Little Italy
 

“Lets see where the other tunnel goes, I guess.”

Sewers Under Little Italy
 

The three of you navigate back on to the central divider between the two channels. It the divider is about 5 feet wide, fairly easy to walk on, and level. It leads to a set of steps which lead to a tunnel that runs between but just above the tunnels for the two channels. The tunnel is smaller, and Azog can barely fit through it, but he squeezes in, and the trio proceeds downward: Mugsy, then Flamecraft, and then Lazog in the rear.

(Pausing here to let you guys clarify any details before I move us forward)

Sewers Under Little Italy
 

[Sounds good. Bring on more thrilling tunnel scenes.]

Sewers Under Little Italy
 

[Are we going in the direction of the flow of water, or against it? Otherwise carry on.]

Sewers Under Little Italy
 

[Seems right, onward!]

Sewers Under Little Italy
 

The tunnel heads gradually downward, and all sound from the two nearby channels is blocked by the stone walls. Azog will quickly note that the tunnel walls are blackened with fresh soot, likely the remnants of Flamecraft’s fireball, or perhaps resulting from the wall of heat that radiates off his face and seems focus in intensity about 50 feet in front of him. Either way, the walls are sooty and warm to the touch – Azog’s cleaning bill is going to be significant.

Lovecraft feels a sense of sinking dread as the tunnel continues downward. Anyone with half a lick of sense would know that water flows downhill and rarely goes uphill again. If this tunnel is continuing between the other two, it is unlikely that it will terminate OUTSIDE the sewers. The trio is descending into the realm of things beneath.

Mugsy, too will note – though more with consternation that they are heading down and not up. He might also recall that the other path included an immediate ladder up some 15 feet. He estimates that they have gone at least 30 feet down by this point. Some repressed part within him remembers the trench warfare of the Great War in its gruesome fullness.

For the most part it is silent, with only your banter, the crunch of your shoes, and the dragging sound of Azog’s jacket against the walls to keep away the thick, oily silence that seems to be pooling around you. And then, the tunnel opens into what must have initially been a central access room. Ancient wooden machinery rots in corners, and the sound of flowing water returns once more to your ears. And yet, it seems oddly muted. You see no movement, hear no stirring, and yet you cannot help but feel that you are not alone.

Sewers Under Little Italy
 

[Are there any exits other than the one we came by?]

Sewers Under Little Italy
 

“Well, this seems like a bad idea. Who votes we go back to the water concourse?”

Sewers Under Little Italy
 

“We just….we just need to end this fucking scene,” Lovecraft mumbles deliriously. “But until then, my magic will protect us…it’s a persistent spell…sent a blast down the tunnels…and anything that comes within fifty feet of me will be seared…”

Sewers Under Little Italy
 

(There are several openings from other tunnels entering the room. It’s pretty big, as well, perhaps 30×30 or larger, depending on the size of the nooks around the machinery.

Sewers Under Little Italy
 

To Mugsy: “You’re the boss. Just get us to the surface somehow.”

Sewers Under Little Italy
 

Mugsy looks for a tunnel that looks to be highest and lead up.

Sewers Under Little Italy
 

As you take time to explore the room, you realize that there are roughly a dozen entrances to it. Some are obscured by cobweb and rotting machinery, others are identical to the one down which you came.

Azog will note that the soot on the walls has dissappeared.

Sewers Under Little Italy
 

Azog attempts uselessly to dust the soot off his sleeves, then scratches his head with his hat.

“About a dozen exits. Cobwebs on some, and no soot. Lovecraft, I don’t think your spell made it this far. We should be ready for anything. Except grue, thankfully.”

He fits his paws with the mother-of-pearl inlay brass knuckles his mammy gave him.

Sewers Under Little Italy
 

“My guess led us down here, anyone else wanna take a stab at it?”

Sewers Under Little Italy
 

Azog closely looks at the openings looking for signs of the flow of air: cobweb patterns, dust streaks, and the like. Conceivably this could be a Thief (+2) skill. He will attempt to find the path most likely to lead outside.

Sewers Under Little Italy
 

(Roll me some dice then!)

Sewers Under Little Italy
 

4+4 = 8. Add to thief forte gives 10.

Sewers Under Little Italy
 

After some studious work, Azog is able to determine a few things:

First: There are several doors with no breeze, but there are two with wind blowing in and three with wind blowing out.

Second: Some of the wooden machinery remnants are heavily infested with some sort of insect swarm. Azog discovers this as he bends to stoop one of the (non-windy) doors and bumps into a contraption, which promptly collapses – releasing a swarm of insects which promptly swarm past Azog into the darkness of the tunnel.

Sewers Under Little Italy
 

“Hmmm. Air blowing in here, air blowing out here, and no air blowing there. Bugs going there. Any hunches?”

Sewers Under Little Italy
 

Azog takes interest in the tunnel the bugs have chosen. He steps into it and investigates.

Sewers Under Little Italy
 

The light from Azog’s body shines down the hallway some twenty feet and plays across what appears to be a collapsed tunnel strewn with bricks and rotting timbers. The bugs have already scurried to cover, it appears.

Sewers Under Little Italy
 

“Stomp on the creatures, blast it,” snaps Lovecraft, weakly. “Swarms of unknown insects are never good.”

Sewers Under Little Italy
 

“Dead end. Okay, let’s try one of the air-blowing-out ones.”

Sewers Under Little Italy
 

(there are three, one next to the windmill, one completely covered in cobwebs, and one opposite the doorway through which you came)

Sewers Under Little Italy
 

Azog steps into the doorway opposite the one through which he entered the room, and finds himself in a tunnel that goes straight for some distance and turns a corner. As he walks down a bit, the air becomes quickly warm and moist, and he continues to hear the sound of running water.

(How far downi the tunnel do you go, and who follows Azog?)

Sewers Under Little Italy
 

Mugsy follows as Azog is the light source.

Sewers Under Little Italy
 

I’ll at least look around the corner.

Sewers Under Little Italy
 

(Ethan technically Lovecraft’s face is also a lightsource :) )

Azog turns the corner, leading the way, a very slight breeze still on his face. He makes is way around the corner several paces and comes to a wooden stairway descending some 15 feet. The walkway below appears wet.

Sewers Under Little Italy
 

“Blast! Everything is down, down, down. What I wouldn’t give for a helpful sprite to show the way!” [Seriously, how many style dice for a hint?]

Sewers Under Little Italy
 

If you return to the junction room and search around a bit, you’ll realize that one of the doors with wind blowing INTO it is one of the ones down which you descended.

Again, there are two with air moving INTO them, three with air moving OUT of them, and about nine with no air movement.

Sewers Under Little Italy
 

“Well, blowing-out didn’t do it. Let’s try the blowing-in ones. The one we di’n come down.”

Sewers Under Little Italy
 

The doorway for this tunnel is on the same wall as the one through which you originally entered. The path similarly leads down a ways and then around a corner to the right, only this time, it begins to gradually ascend, similar in fashion to the rate of your descent. Azog’s is fairly certain that you are now headed in a path perpendicular to the one down which you descended, yet you are now on an ascent.

Sewers Under Little Italy
 

“Forward, boys! I have a good feeling about this one!”

Sewers Under Little Italy
 

“That’d be a first since we got into this mess. Onward and upward!”

Sewers Under Little Italy
 

The three of you travel for some time, possibly an hour. It’s slower going up than down, but progress is progress. Eventually, Azog will notice more soot building up on his coat – odd how that is comforting.

After a while you make your way out into another room with two additional doors in it. A cursory examination of the room will yield a pile of bones in one corner, and Lovecraft will instantly recoil at the smell of some sort of rotting flesh.

Sewers Under Little Italy
 

“Pfah! Azog, look amidst the bones, there might be something important!”

Sewers Under Little Italy
 

Mugsy covers the corners, pistol leading.

Sewers Under Little Italy
 

Azog looks amidst the bones, carefully. Who knows what could turn up?

Sewers Under Little Italy
 

Azog roots through the bones,and while it’s a gruesome and gory job, he doesn’t uncover anything more shocking than….bones. His hands are kinda gross now, thought.

Sewers Under Little Italy
 

“Ug. This is getting worse all the time. Okay, two doors. Let’s open… that one.”

Sewers Under Little Italy
 

The door opens into a larger room, and the smell of rot increases. The room would be unlit, except for Azog, and it is filled with putrescence. There is somewhat of a path through the middle of it, and a door on the far side. Rats and other vermin can easily be seen scattering for cover from the light, but apart from that Azog sees no signs of activity.

Sewers Under Little Italy
 

“I am worried that this may be the better of our options. Shall we proceed or try the other door?”

Sewers Under Little Italy
 

“Door number two, it is.”

Sewers Under Little Italy
 

The other door opens into a passageway marked by the telltale soot on the walls. The tunnel extends in both directions, and Azog believes he can see a light in the distance to his right.

Sewers Under Little Italy
 

“I’m liking number two. Let’s see where this goes.”

Sewers Under Little Italy
 

(left or right?)

Sewers Under Little Italy
 

You’ll walk in that direction for some 15 minutes before you see another glimmer of light in the distance. It seems to be possibly moving.

Sewers Under Little Italy
 

Crap. Probably just another glowing troll. Shall we keep going?

Sewers Under Little Italy
 

“Are we going up? Lets just stick with this one.”

Sewers Under Little Italy
 

“I’m sure it’s friendly. Glowing things always are.”

Sewers Under Little Italy
 

“Onward, then!” Azog gallops ahead.

Sewers Under Little Italy
 

As you draw nearer, you realize that the light itself is not moving, but rather that around a corner there is light, and someone is moving back and forth in front of the light. As you draw nearer, you begin to hear voices. It sounds like there are no small number of people.

Sewers Under Little Italy
 

Whispering: “Maybe somebody not glowing should sneak up and take a look?”

Sewers Under Little Italy
 

“How convenient. I’m the only one not glowing. I guess that means I’m going to investigate?”. So says Mugsy as he creeps forward to investigate.

Sewers Under Little Italy
 

“Wait! They might respond better to one of their own kind, i.e., someone who glows.”

Sewers Under Little Italy
 

(assuming Mugsy recognizes Lovecraft’s delirium)

Mugsy makes his way down the hallway while Azog and Lovecraft remain behind. As Mugsy gets closer, he begins to recognize the flickering pattern of torchlight. Peeking around the corner it is all he can do not to gasp aloud at the scene which unfolds before him.

A wide underground channel lies some 20 feet within the doorway, and a small barge is tethered against the side. It is partially loaded, and careful observation will reveal that it is being unloaded even now. Several men in suits stand by watching over two groups in action. One group appears to be made up of metahumans in various states of malnutrition – these are the ones physically unloading the barge. The other group consists of a roughly equivalent number of the creatures Lovecraft had referred to as “Ghouls”. Raged beings with ashen, rotted looking skin, tattered bodies, and feral teeth.

Strangely the two groups worked together in efficient cooperation, though some of the metahumans seemed to need periodic prodding from the men in suits.

Just as Mugsy is about to retreat towards Azog and Lovecraft, one of the suits turns just enough for him to see the man’s face. Mugsy recognizes him as one of O’Hanlon’s lieutenants.

Sewers Under Little Italy
 

Mugsy steals back to where he left his compatriots. “Well boys, we got us a regular situation. Up ahead there are about 30 ‘beings’ half metas and half things that Lovecraft fried in the big chamber. There are about five ‘suits’ down there directing the whole operation. I think we stumbled upon O’hanlon’s underground. They seem to be unloading crates and barrels. I bet we have found us a load of hooch.”

Sewers Under Little Italy
 

[Can Lovecraft spend a style die to remove all of his fatigue?]

Sewers Under Little Italy
 

[Spend a style die and roll it, recover that many ranks]

Sewers Under Little Italy
 

Maybe stop our glowing as well? Do you have remaining enchantment dice for that?

Sewers Under Little Italy
 

“I knew Big Boots was a low life but shipping contraband with boats in the sewers using ghouls? That is low… I don’t even know what that is.”

Sewers Under Little Italy
 

“Hooch? Hm. You said thirty? I don’t like those odds.”

Sewers Under Little Italy
 

“I agree, 1 on 10 aren’t good odds. That doesn’t even take into account the suits. Although, those metas don’t look like they are doing this out of the good of their hearts. The suits have to persuade them every so often to get with it. I bet we wouldn’t have too much issue with them.”

Sewers Under Little Italy
 

“If there were a way to scatter the flesh-eaters, even for a minute, we might have a reasonable chance against five suits. Something short of summoning a void beast or burning everyone to kingdom come, I mean. If they’re slaves we have to do something. It’s the right thing to do!”

Sewers Under Little Italy
 

“Something was off about those ‘flesh eaters’. They were helping to unload the barge right alongside the metas. Maybe they’re domesticated?”

Sewers Under Little Italy
 

“Bewitched is more likely.”

Sewers Under Little Italy
 

At this point, Azog tells Mugsy everything that happened while they were separated at the Labrador, including his suspicions that Boots and his gal were on site when the void beast struck.

Sewers Under Little Italy
 

“Next time, leave the fancy talking to the professionals, okay? Now, back to the situation at hand. If we knew these tunnels well enough, I say we could have a decoy lead the ghoulies away but thats assuming they aren’t bewitched. Maybe we just tail them back to where they’re going? I’m not coming up with a real good plan for jumping them as it stands.”

Sewers Under Little Italy
 

[I recover three ranks, which is clearly insufficient, so I’ll spend a second and I roll 2 for that. Five ranks. Lovecraft is ready to rock and unleash some old-time-religion.]

Sewers Under Little Italy
 

Lovecraft makes a noise like a man ingesting a crate of snuff. His pallor returns to its normal unhealthy level, and his eyes return to normalcy, a slightly crazed gleam to them. “Let’s SWEEP THEM BEFORE US LIKE PHEASANTS,” he bellows. “ALL WILL FALL IN THE REAPING!”

Sewers Under Little Italy
 

“Whoah there, big fella. I still think there may be merit in watching what they do with the stuff or see where they take it.”

Sewers Under Little Italy
 

“Wait, there are innocents out there! You can’t just fry them all.”

Sewers Under Little Italy
 

“OK, I’m still glowing—pleasantly, but eerily. I’m going to run out there and say ‘boo! I’m a ghost!’ Either they’ll run, or they’ll attack. When they chase me back in here, you can let them have it. We’ll assume that slave stevedores won’t follow.

“That’s my idea. What do you boys think?”

Sewers Under Little Italy
 

“Okay, how about we cut loose the barge? Make them panicky over losing their wares?”

Sewers Under Little Italy
 

“A distraction is a good idea, I just don’t have any idea how tough those things are. Weren’t they munching on a troll earlier? I don’t think we’re that far removed from such a scenario. Anyone have a problem with waiting and watching? I just think we need to know a bit more.”

Sewers Under Little Italy
 

“What if they just send the slaves at us in waves? Perhaps I could conjure up an illusion of a police raid, that might cause them to flee and give us our chance.”

Sewers Under Little Italy
 

“Or make us invisible so we could do as we please.”

Sewers Under Little Italy
 

“Invisible? Tempting!”

Sewers Under Little Italy
 

“We have no idea if they have highly-developed senses of smell. You probably reek of whiskey and potatoes.”

Sewers Under Little Italy
 

Azog thumps Lovecraft in the chest with his index finger. It’s enough to unsteady him a bit.

“Right now I smell like a New York brunch, and it’s been driving me crazy for hours! You should lure the flesh-eaters away with a decoy: suggest to them the odor of a rotting troll carcass in the other corridor.”

Sewers Under Little Italy
 

“Oh say, I have an idea! Lower my glow a bit so I can go observe.”

Azog watches the suits work intently a few moments until he can visualize their faces. With his un-sync’d etherphone he sends the first a text, “Ur a boobie.”

When the suit removes his vibrating phone to check the message, he sends a viler message to the second suit, who naturally assumes that the un-signed text is from the first suit. This causes a distracting confrontation. He repeats the process until the project is in loud disarray.

Sewers Under Little Italy
 

“What do you think of that plan?” He holds up the un-sync’d etherphone and grins.

Sewers Under Little Italy
 

“Thats pretty top rate as well. So do we try to wait them out or have someone go annoy them via etherphone?”

Sewers Under Little Italy
 

“We have several plans under discussion. We could any or more than one of them.”

Sewers Under Little Italy
 

Lovecraft dutifully lowers Azog’s glow. He’s seen a similar plan work in numerous sunday strips of the Katzenjammer Kids, so he feels there’s textual support for such a course of action.

Sewers Under Little Italy
 

GM: OK, so Azog’s glow is lowered, who’s going to try to muck with the mooks?

Sewers Under Little Italy
 

Metagaming:

I would observe with my Thief forte and harass with my Past (nogoodnik) Forte. Presumably Mugsy would use his private eye skills and conman fortes.

Mugsy’s fortes are more appropriate, better, and (in case of bad die roll) has more Style in reserve. He seems the logical choice.

Sewers Under Little Italy
 

[So we’re doing the etherphone route?]

Sewers Under Little Italy
 

It seems a lower risk plan than the others. Once they’re distracted we may see new options open up.

Sewers Under Little Italy
 

(per Ethan) Mugsy will creep back up to where he can see the goings on in the room in question.

GM: The room seems somewhat similar to the room in which you first encountered the Ghouls, only half of it, and on a much larger scale. The side entrance from which Mugsy peers opens onto a 20 or so foot wide bricked landing. It dead ends to his right, and far off to his left opens into a large tunnel. The water itself seems to well up from a grate just below the waterline and pours out a large tunnel to Mugsy’s right. The area above the room arches upward some ten feet, all of it neatly bricked. The whole of the room is easily 40 feet across, from where Mugsy stands to where the water touches the far wall, and possibly double that in length.

Sewers Under Little Italy
 

“Come Lovecraft, let’s creep behind him, a few feet back, so we’re close if needed. Quietly, now!”

Sewers Under Little Italy
 

[The landing opens up to another tunnel or the room below opens up to another tunnel? How will we get down? Where did the barge enter the room?]

Sewers Under Little Italy
 

GM: Sorry, there is no “below”, your entrance is on the landing. To Mugsy’s left at the end of the landing is a tunnel. The water flows out to the right down a waterway tunnel.

Sewers Under Little Italy
 

Mugsy will text the central most suit. “Hey dumbkopf, you owe me two bits. Don’t forget.”

Sewers Under Little Italy
 

Mugsy sends the text, and waits…..and waits. But insofar as he can tell, nobody has received a message.

Sewers Under Little Italy
 

“Rats, no effect. We’d best not repeat the trick or risk the wrath of the phone company.

“Lovecraft, you’re pretty good at smells. What if they thought there was a fire? In the panic they might be vulnerable to attack, or infiltration.”

Sewers Under Little Italy
 

Mugsy decodes on a different course of action. Hacking and wheezing in an obtrusive and obnoxious way, he stumbles forward. “Oh thank Heaven I found you guys!” He elates as he addresses the nearest suit. “I thought I wuz a gonnah! I been stumblin around these here cattycombs fer days. I swear I’m going straight now, thank you Lord for helping me find these wonderful people. No more liquor fer this gentleman, I tell ya!” Mugsy crosses his heart during this last testimonial. “Say, looks like those guys could use some help,” he says as he thumbs his hand in the direction of those working the barges and crates. If a guy helps them out, could he get a bite to eat?"

Sewers Under Little Italy
 

At the sound of Mugsy, the five Suits jump as if someone had fired off a shot behind them. Almost as one, they turn and level their sub-machine guns at Mugsy. The meta-humans, for their part, cease all labor and just stand there blankly staring. The Ghouls, too, stare, but with a much less blank look in their eyes.

An awkward silence hangs in the air for a moment. Mugsy does look the part, having poked around the sewers for the better part of two hours now – and having started it off facedown in a puddle. As he studies the Five, he counts two humans, two orks, and a troll. (He placed his text to one of the Orks, btw) Finally, one of the humans speaks, “Yeah….buddy. Just….step over heah. I’mma have to have Ike heah frisk yeh, fer safety yeh know.”

He gestures forward towards the Ork who Mugsy had texted, and the Ork tentatively walks forward towards Mugsy.

Mugsy cannot help but notice how very nervous the three suits look. They keep looking around as if waiting for someone else to appear.

Sewers Under Little Italy
 

“Whoah, thats some serious lead throwers!” Mugsy yelps in surprise, putting his hands in the air. “I only wanted some relief not more trouble. Here,” he says as he gingerly holds his 1911 between thumb and forefinger and slowly stretches it away from his body. “I found that down here on some poor sap, looked like he’d been eaten. I’d gladly trade it for a fish sandwich anyway.”

Sewers Under Little Italy
 

“Well, they’re distracted,” Azog whispers to Lovecraft. “Now what?”

Sewers Under Little Italy
 

The Ork-Suit swats Mugsy’s 1911 out of his hand and scowls at him, “Empty yeh pockets. An’ if you gots an etherphone, yeh betta cough it up quick.”

Sewers Under Little Italy
 

To LC: “Remember how you changed me into an Irishman? Could you change Mugsy into O’Hanlon? But not yet; see if he gets into trouble. More trouble, that is.”

Sewers Under Little Italy
 

“Here, take my stuff! Sheesh, a guy offers to work for some food and gets worked over. Whats the world coming to?”

Sewers Under Little Italy
 

The Ork-suit swipes the etherphone out of Mugsy’s hand with something approaching a look of panic in his eyes. He dashes it to the ground and smashes it to smithereens.

Sewers Under Little Italy
 

The gangsters intense focus on the etherphone gives Mugsy a bit of courage. He stumbles to the side and catches his balance, as if the mook’s forcefulness made Mugsy lose his balance and shield himself. Upon catching himself, his hand closes around the discarded 1911 and snugs it back inside his jacket. He picks himself back up just as they guards finish destroying the etherphone. “Easy, easy! I said I’d help, learn some manners.”

Sewers Under Little Italy
 

None of the mooks notice Mugsy’s action instead there seems to be a sense of palpable relief now that the etherphone is destroyed. Three of the remaining suits had stepped forward to get it before the Ork smashed it and they all now exchange awkward looks.

The human speaks again, marking himself as the leader, “Back teh work everyone. You, sewer man. What’s yeh name?”

Sewers Under Little Italy
 

“Sherman. Sherman Campbell.” Mugsy strays toward the speaker, hand outstretched.

Sewers Under Little Italy
 

The suits allow Mugsy’s approach, and the man shakes his hand, “Arright sherm. Just get unloadin’ deez boxes wit’ the rest of ‘em, but don’t get too close to those other fellas, they’ll teah the skin off’n yeh body no sooner’n they touch yeh.”

He seems resigned to your presence and fairly nonchalant about the whole bit. “One more thing, no talkin’ wit the others.”

Sewers Under Little Italy
 

“No talking? No wonder they need help. This is a mighty strange operation you got here. What are we moving anyway?”

Sewers Under Little Italy
 

“Boxen.” The suit grunts and gestures, “I’m afraid yeh picked a bad place t’look fer help, pal. Now get t’work or we’ll feed yeh to the ghouls.”

Sewers Under Little Italy
 

“Boxen.” The suit grunts and gestures, “I’m afraid yeh picked a bad place t’look fer help, pal. Now get t’work or we’ll feed yeh to the ghouls.”

Sewers Under Little Italy
 

As Mugsy unloads the crates he keeps away at the conversation. He’s not addressing his fellow workers or necessarily anyone in particular. "Boxing, eh? How about that Dempsey vs Tunney bout? A man could have pulled in quite a haul betting on Tunney. Even with a three year layoff everyone thought Dempsey would clobber him. That ain’t how it turned out though was it? In the pouring rain no less! I don’t think I’d take too kindly to the ring let alone in a downpour.

Coolies, ya say? Izzat what these other fellers here are called? I heard they ate cats but never heard nothing about no cannibalism. Funny, they look different in person than in the pictures. Ain’t they supposed to have pointy little hats? They sure do look unkempt. Maybe you could pay em in soap?"

Sewers Under Little Italy
 

GM: You actually illicit a few chuckles from a few of the suits, but at a glance from the lead human, they quickly stifle them. The malnourished metas working alongside you look at you as though you’ve gone mad. The ghouls seem to be paying keen attention to you, possibly expecting something.

*Lazog and Flamecraft: You watch in the shadows as Mugsy gives himself up to be made part of the work gang. Azog will especially take note of the fact that his new Etherphone has been shattered, HPL will note Mugsy’s swift maneuvre to retain his pistol. The suits seem to be more on edge now, especially after the lead human snapped at them for chuckling. HPL notices a keening interest on the part of the Ghouls in Mugsy.

Sewers Under Little Italy
 

[Presumably Mugsy still has his own phone though, right?]

“Lovecraft, we know now which is the leader. He’s enforcing with the flesh-eaters. The meta-foremen (fore-metamen?) are almost as scared as the slaves. We’ve got an armed man inside. This would be a great time to have a great plan, right?”

Sewers Under Little Italy
 

“As usual, my plans rely upon wanton destruction and reckless mayhem. I could transmute the leader’s bowels to magma, that might give him something to think about. Or I could just unleash the free-style jazz upon those miscreants.”

Sewers Under Little Italy
 

“If you could give the leader volcanic dyspepsia without giving us away, that would be worth a try.”

Sewers Under Little Italy
 

“I make no promises on the second part.”

Sewers Under Little Italy
 

“So long as there’s no more hellbeasts, eh?”

Sewers Under Little Italy
 

“Whats the anger at the phones? You guys boycotting AE&E? I can understand. One time I went over my plan limit and the sent one o’ their messenger spirits to chew me out. Happened right as I was making the move on Shirley Jones, an elf dame of exceptional plumage. I was jest about to win her over with the sweetness I wuz wisperin in those delectable ears when, POOF! outta my phone pops this four in high, red, scaly creature with a bi-forcated tail and proceeds to read me the riot act! I wuz never so embarrassed in my life! In front of this goil, no less!”

Sewers Under Little Italy
 

“You know, Lovecraft,” muses Azog sotto vocce, "Mugsy might not be acting nuts. I just put my finger on it; maybe he’s… whatchacallit… schizzo-frantic? Sometimes he’s careful and other times the opposite, you know? I thought he went out there because he had a plan, but maybe there is no plan. Maybe he needs help!

“And about that… should we call somebody? What about Trask, is he on the take?”

Sewers Under Little Italy
 

One of the mooks glances sideways at his capo then leans in to Mugsy, whispering, “We’s got a protection ward keepin’ the ghouls from harmin’ us. Jimmy there has the only phone down here, with an open line to an ethermage who’s keepin the ward up. But if another phone goes off, it could break the ward!”

Just about that time, Lovecraft’s phone starts loudly and merrily playing “Toot Toot Tootsie, Goodbye!”

Sewers Under Little Italy
 

Lovecraft snatches the phone out in an effort to silence it, but despite his effort, the phone answers instead. Howard’s eyes grow wide as pie plates as something on the other end of the phone begins to influence him, and blood begins running freely down his face. Within seconds, he drops to the ground, dead.

Sewers Under Little Italy
 

Azog is more than a little upset by this. He grabs Lovecraft’s body by the legs, swings him overhead, and hurls the body (still clutching the phone) into the mooks. Roaring, he charges their leader.

Sewers Under Little Italy
 

From Mugsy’s vantage point, things are pretty surprising. He hears Howard’s ring tone go off, and all the Mooks start running towards it, leaving him and the metas behind. Before they get halfway to the entryway, a roaring and still glowing (although the glow is beginning to fade) Azog charges forth and flings the bloody contorted body of Lovecraft at the charging Mooks, knocking two of them over. To say that the Mooks are stunned would be an understatement.

Sewers Under Little Italy
 

Mugsy ‘drops’ a weapons crate in ‘surprise’ hopefully smashing it open and revealing its contents.

Sewers Under Little Italy
 

The crate, which is very heavy for its size, promptly shatters scattering .45ACP rounds all over the floor. The Metas around you jump back and cower in the boat.

Azog charges “Jimmy” as the body of Lovecraft crashes into the foremost of the Suits. Before Azog can draw near, however, Lovecraft’s etherphone, Azog’s etherphone, and the Suit’s etherphone all errupt in a squeal very similar to when a microphone is placed next to the speaker through which it is broadcasting.

Mugsy can feel his phone heating up.

Sewers Under Little Italy
 

[Azog’s etherphone was already smashed a few minutes ago.]

Sewers Under Little Italy
 

Mugsy doesn’t really like his phone anyway and makes a decent impression of the suits smashing Azog’s phone earlier.

Sewers Under Little Italy
 

Azog rolls and attacks. He commits two dice to defense and one to attack. This still counts as surprise and bare hands. In addition, he commits two style dice to be impressive.

When the GM gives the go-ahead, the Player will roll and report.

Sewers Under Little Italy
 

[Sorry about that re: Azog’s phoone, I knew that, smackhead!]

GM: Mugsy dashes his phone to the ground and shatters it even as it begins to whine. A wave of visible energy washes out of it as he does so, setting off several of the .45ACP rounds at his feet. Immediately the non-engaged Suits dive for cover. The Metas cower further into the boat, and the Ghouls flinch back from the sound of the rounds going off.

Azog: Do you worst.

Sewers Under Little Italy
 

Azog ducks and rolls to avoid incoming fire. (He hears the rounds but doesn’t note the source.)

Defense dice, rolls: 4,1. Uses technique (surprise) die to reroll, 5. Defense: 4+5=9

He springs up and connects with “Jimmy.”

Attack die, rolls: 3. Stacks technique (bare hands) and style dice: 1+1+1. Attack=6. Burn 2 style dice.

Did that make sense?

Sewers Under Little Italy
 

After a brief chat with the GM, the Player will apply both his In the dark technique and an additional style die to defense, bringing the total to 11. It is, after all, a bit dusky.

Sewers Under Little Italy
 

GM: Azog charges the Lieutenant, who manages to keep his cool enough to bring his Tommy Gun to bear. Even in the face of a massive troll charging him, he manages to direct his fire.

(He rolls a 13 on his attack, which gives him a Margin of Success of 2. Per the Firearm rules, the Tommy Gun adds +6 damage on a successful hit. Azog’s Troll Forte gives him DR 2. The total result is that Azog takes 6 Wound Ranks)

Azog presses through the hail storm and connects solidly with an uppercut to Jimmy’s jaw. (He rolled 2 on Defense, gaining 4 Wound Ranks from Azog’s attack.) He staggers back, and while Azog looks bad, he looks MUCH worse.

Sewers Under Little Italy
 

The squealing from the two remaining phones reaches nearly ear-piercing levels. Still reeling from Azog’s punch, Jimmy falls backwards, clawing at his chest, where his phone is, forsaking the Thompson in an effort to get it off his body.

Sewers Under Little Italy
 

GM: Neko spends a style die and Azog regains 3 wound ranks.

Sewers Under Little Italy
 

Mugsy grabs his pistol and aims to help his comrade-in-arms.

Sewers Under Little Italy
 

Azog thinks to himself: “I hit him hard, but not that hard. He looks like he’s dying.” Then he remembers Lovecraft.

Claws out, Azog pounces upon Jimmy’s supine form, shreds his coat, and hurls it, etherphone and all, into the water.

Then he points at the mooks standing near Lovecraft’s whining body and shouts, “Run for your lives. The stiff’s phone is goin’ a blow!”

Sewers Under Little Italy
 

GM: Neko, give me a Hand Fighting roll, feel free to use Surprise, as you sure as heck surprised me!

Sewers Under Little Italy
 

Mugsy points his pistol at the suits lying on the floor with guns still in hands. He aims for their weapons in an effort to disarm them.

Sewers Under Little Italy
 

Roll: 4+6+1, surprise technique reroll: 6. Total: 4+6+6=16, booyah!

Sewers Under Little Italy
 

GM: O.o

Azog shreds the coat off of Jimmy in one swipe, and hurls it and the phone into the water. While the phone is in midair something akin to lightning arcs between Jimmy’s phone and that of Lovecorpse. Azog realizes he would have been in the path of that arc but for his action. The phone plops into the water, and suddenly the high pitched squeal stops. Lovecorpse’s phone is smoking, and the two mooks under the body are very still.

Sewers Under Little Italy
 

Mugsy sees the Ork who earlier demanded he be searched bring his chopper to bear on the rampaging troll. “Not so fast,” Mort says to himself as he pulls his 1911 from its coat concealment. Unfortunately, as he levels it at the orc, its time on the ground and in the muck makes it slip out of his hand. Mugsy stabs at it with his other hand, securing it in mid-fall and in one fluid motion retrains it on his target. He squeezes the trigger and is rewarded when the opposing hardware flies out of the fray and into the drink beyond. “Well, its not exactly what I had in mind but it’ll do.”

Sewers Under Little Italy
 

GM: The Ork squawks audibly as his Tommy is carried off. That combined with Azog’s rampage and the Etherphone discharge is enough to make the one remaining Mook stand up to break for the door – except that as he stands, he glances behind Mugsy and freezes in terror.

Sewers Under Little Italy
 

A cold chill slithered its way through coat and clothes, prickling its way to the base of the veteran’s neck. Its fangs sank in at the base of his skull, their freezing venom radiated out and washed over even the small hairs there. The suits had been terrified of phones because somehow they were involved with keeping the ghouls at bay. All the phones were now fried or swimming. Mugsy hauled down the closest barrel of liquor to the magazine spill. He put it long side down so it would roll better and then shot it and kicked it, rolling it towards where the ghouls had been stationed, dumping the liquid all over the .45 round. He shot the alcohol enveloping the ammunition as he ran towards Azog.

Sewers Under Little Italy
 

Azog reaches to close Lovecraft’s bulging eyes and picks his pocket of an antique duodecimo almost unthinkingly.

He rights Jimmy and asks, “Can you run?”

Sewers Under Little Italy
 

The alcohol sparks to flame(-1 style die) as Mugsy beats feet toward his remaining companion. Its flows over the spillage and scrambles after the barrel as it rolls towards the undead. The ammo underneath sizzles and then begins a raucous fiesta as it dances and then explodes in the heat. Projectiles careen every which way, bouncing off the ground and walls in a cacophony of whizzing bullets.

Sewers Under Little Italy
 

GM: (Sorry, forgot about the impact of Azog’s heroism)

Jimmy gasps in reply, his eyes a bit glassy, “No….” he mutters weakly.

Sewers Under Little Italy
 

Azog sighs heavily and tucks Jimmy under an arm. “Back the way we came,” he suggests to Mugsy. “With luck, they’ll stop to eat Lovecraft before chasing us.”

Sewers Under Little Italy
 

GM: The fire spreads rapidly, and grows as the punctured barrel continues to empty itself.

The ghouls for their part, cower away from the fire as a reaction, but Mugsy can see that they are marshaling themselves.

Just as he turns to beat feet, he hears a heart-wrenching wail from the barge. The fire has spread and has begun to lick its side where it is moored. The metas, for their part, continue to cower in the far corner. The barge is still half full of liquor and arms.

Sewers Under Little Italy
 

“Sweet mother of mercy, run you fools!” Azog bellows to the metas. “Dontcha know a rescue when you see one?”

Sewers Under Little Italy
 

Can we use the barge to escape? If so, it’s a better bet than the tunnels for moving twenty prisoners.

Sewers Under Little Italy
 

“Troll-kin, grab some tommies and get over here! There’s ammo, prisoners and liquor on this boat and we need to get out of here!”

Sewers Under Little Italy
 

“You want me to…” Azog scoops up two Thompsons, clenches his teeth, and leaps through the fire and onto the boat. He deposits Jimmy on the deck and hands over one of the arms, then aims the other at the ghouls.

“Mugsy, I ain’t never used one of these before,” O’Reilly confesses.

Sewers Under Little Italy
 

GM: Even as Azog speaks, the Ghouls begin to charge towards the barge – perhaps emboldened by Azog’s ability to leap through the fire…

Sewers Under Little Italy
 

“Well then, you cut us loose and I’ll handle the fire-arms!”

Sewers Under Little Italy
 

Azog grimaces and gives the trigger a squeeze. [Some guidance here. What kind of to-hit am I looking for? Do I need to worry about defense? ]

Sewers Under Little Italy
 

GM: Firearms Rules are HERE

Basically, you’re going to roll 2d6 with your relevant forte, which by your own confession is none, so it’ll be 2d6-2. Just describe your action and leave the result hanging.

Sewers Under Little Italy
 

One of the mooring lines has already charred and brittled. Azog bends down and slices through the other with his claws. He then takes aim at the foremost ghoul, squints one eye, and then squeezes the trigger.

6+5-2=9, hatcha! Pseudodice are hot today!

Sewers Under Little Italy
 

GM: (The Ghoul scores a 7 on defense)

Azog slices neatly through the rope, and shoulders the Thompson just as the lead Ghoul leaps into the air, ravening maw slavering with anticipation of Troll Flesh. Instead Azog’s burst of .45ACP shreds the creature, flinging it backwards into the pack of oncoming Ghouls.

Sewers Under Little Italy
 

“Hand me one of them choppahs!”

Sewers Under Little Italy
 

[Already done.]

Sewers Under Little Italy
 

After emptying his magazine, Azog begins scrounging the deck for loose rounds. He loads these into the magazine and will exchange guns with Mugsy when he exhausts his own Thompson.

“Hey fellas,” he calls to the cowering stevedores behind them, “why dontcha come up and help? Lots of bullets to collect up here.”

Sewers Under Little Italy
 

GM: There are no loose rounds on the deck, those were on the dock. I realize that Deck and Dock sound a lot a like, but they’re different. ;)

Additionally, these Choppers have drum magazines, it’ll take a few turns of full auto to empty them.

Sewers Under Little Italy
 

“Man, and I thought alligators were the worst things to worry about down here.”

Sewers Under Little Italy
 

“That’s just a wild rumor. Now let’s finish off the flesh-eaters before they board us.”

Sewers Under Little Italy
 

GM: (You boys going to shoot or talk?)

The horde of ghouls quickly regathers itself after the first ghoul was fragged. They begin again to charge the barge en masse. The barge begins to drift back, but slowly.

Sewers Under Little Italy
 

Azog blanches with fear and looks to Mugsy for leadership.

Sewers Under Little Italy
 

Mugsy opens up on the crowd of nasties, spraying them back and forth with the weapon. “If anyone wants to live through this, we need some separation between us and them, pronto! Somebody push us off and down stream!”

Sewers Under Little Italy
 

Azog sets down the Thompson SMG at Mugsy’s side (still half-loaded) and begins hurling barrels of liquor at the ghouls, Donkey Kong-style. The laws of conservation of momentum add minutely to the barge’s delta-v.

This is a Feat of Strength. Azog adds his troll forte (2) to this flashy challenge. Rolls: 2,6. Uses Surprise technique to reroll: 5. Total: 6+5+2=13.

He shouts at the cowering captives: “You pinheads need to help out or you’ll wind up lunch! Grab a launch pole and shove off. Don’t just stand there!”

Sewers Under Little Italy
 

GM: (Mugsy rolls a 6+4+2=10 using his Soldier forte)

Mugsy’s machine gun fire rips into the oncoming horde, but doesn’t seem to actually kill any of them.

However, Azog’s first barrel of liquor smashes powerfully into the leading element, bowling several of them backwards and adding to the conflagration. Several of the ghouls catch on fire.

Two, however, make the leap onto the barge. One immediately dives for Jimmy, the other lunges at Mugsy.

Sewers Under Little Italy
 

“Nice shot, Azog!” Mugsy grins as ghouls topple. That grin quickly fades as he sees a few get through onto the boat. “Repel boarders!” He screams as the Thompson is brought to bear on his new assailant.

Sewers Under Little Italy
 

Azog calculates. A barrel tossed would be safer to him, but perilous to Jimmy, who still lies prone. Jimmy’s chances are poor anyway, but to let the ghoul devour him alive would be uncharitable.

Azog interposes himself between the ghoul and Jimmy and engages it in a duel. He will allocate all his dice to defense: 5+5+4=14. His counterattack would just be… 1? I think I’m supposed to add half my troll forte to attack, but does that mean 0+1?

Sewers Under Little Italy
 

GM:

SFTG, I need you to decide how you’re going to Duel with this Ghoul. (hey that rhymes!) You get 3 dice to apportion between attack and defense, and may bring whichever Forte to bear that you like. You are welcome to use Soldier in conjunction with the Tommy Gun as previous, but you’re in melee combat now, so it’s a full duel, not a Flashy Challenge. (Also note, you use the same Forte, which means the same bonus, for both attack and defense.)

Neko (Your defense will be a 5+5+2 =12, assuming the last number is your Hand Fighting modifier, your attack will be a total of 3 using the same. Let me know if I’m missing something, then I’ll post results.)

Sewers Under Little Italy
 

I thought I got 3 dice to apportion between attack and defense. I wanted all 3 dice to defend so I could interpose myself between the ghoul and Jimmy. I didn’t put any dice to attack, but I’m asking, can I still use half troll forte to attack for 1 point?

Sewers Under Little Italy
 

GM: Gotcha. So your defense will be 5+5+4+2=16, then your attack will be 2+1=3. 2 in both cases representing your Hand to Hand fighting.

Sewers Under Little Italy
 

Did not realize I could use the same forte for both attack and defense in a single turn. Eentereshtink.

Sewers Under Little Italy
 

GM: Yeah, you actually HAVE to, I believe.

Azog springs between the Ghoul and its intended prey, and it pounces forward with fury, all claws and teeth, but Azog manages to fend off the blows with no harm to himself. Sensing an opening, he swings a massive paw in towards the ghoul, which ducks out of the way at the last minute, hissing.

Sewers Under Little Italy
 

GM: Back on the dock, more of the ammo cooks off, and a few of the ghouls seem to be succumbing to the flames, but there are many more. (We’ll pause here until SFTG replies)

Sewers Under Little Italy
 

Two dice to attack one to defense.

Sewers Under Little Italy
 

GM: (SFTG rolls a 6+4+2 on attack and 4+2 on defense)

The ghoul leaps onto the barge, and Mugsy wheels on him with a withering burst of his Thompson, shredding the Ghoul before it can even find purchase on the deck. Its carcasse totters back onto the dock with a wet thud.

Sewers Under Little Italy
 

Azog switches his posture to attack. He rolls two dice to attack and reserves one for defense. He uses his hand to hand forte (2).

Attack roll: 6+4+2= 12
Defense roll: 3+2= 5

Description of action will go up after the GM posts the Ghoul’s roll.

Sewers Under Little Italy
 

Correction: add 1 for half troll forte to attack.

Sewers Under Little Italy
 

GM:
The Ghoul defends with 6, taking 7 Wound Ranks which exceeds its total.

Sewers Under Little Italy
 

Azog is a whirlwind of claws and teeth. The ghoul slavers and bites but ineffectually as the troll fastens his jaws into the ghoul’s throat. Azog stands on all fours and tosses his head side to side, tearing open the ghoul’s throat.

Azog hurls the carcass back to the dock for the other ghouls to feed upon. He has forgotten his resolution and his bestial nature has risen to the fore.

Sewers Under Little Italy
 

“Easy there, Titan. I said repel boarders. If you keep that up you’ll end up repelling your comrades.”

Sewers Under Little Italy
 

Azog turns and looks at Mugsy in the manner that a dog might. He doesn’t get the joke.

Azog crouches and watches the ghouls on the dock. He growls and bares teeth.

Sewers Under Little Italy
 

GM:

The Ghouls seem to ignore the corpse of their fallen comrade, intent on making the barge as it lazily drifts into the current. The gap between Dock and Deck is about one foot now, and three more Ghouls make the leap.

Of the Dozen Ghouls, five are now dead, three on the Barge, and four more in the act of leaping onto the Barge.

Sewers Under Little Italy
 

Using the brand new combat rules, Azog steps in to serve as a bodyguard to Mugsy. His posture is pure defense.

He uses his hand to hand forte to attack and defend, and half his troll forte to attack.

He rolls, defense: 3,5,1. Uses a style die to reroll. 3+5+5=13. Attack: 2+1=3, no roll.

Sewers Under Little Italy
 

GM: The three ghouls mob up on Azog (PDQ# p.21) and attack, claws and teeth flying. They combine for an attack of 14.

Sewers Under Little Italy
 

Azog holds up his forepaws like a prize fighter. The ghouls mob him, clawing and biting as he jabs and weaves. His clothes are shredded and his hat is gone, but he somehow escapes harm.

Azog ends his turn crouched low on all fours immediately between Mugsy and the ghouls.

He opens his jaws and bellows, “You shall not pass!”

Sewers Under Little Italy
 

Mugsy takes the hint and lays into the ghouls not on the boat (yet) with the machine gun.

Sewers Under Little Italy
 

[However my dice won’t take the hint and I had to burn 4 style dice to get this result! 6+3+2 = 11]

Sewers Under Little Italy
 

[I suspect that this battle is the GM’s way of using up our dice. In my case it worked already.]

Sewers Under Little Italy
 

GM: (Holy cow, four Style dice to get there? OUCH!)

The four Ghouls in midair roll totals of 10, 13, 12, and 11. Mugsy will kill the first and critically wound the last, but miss the middle two.

Sewers Under Little Italy
 

OK, so the mob is now five? Better use all dice for defense again: 6+4+4+2=16. Attack is 3, fwiw.

Sewers Under Little Italy
 

Mugsy reasons that it will be better to prevent more ghouls getting on the ship than to try to shoot the ones Azog is occupying. The troll was showing a lot of heart and altruism by being the interdiction between Mugsy and the ghouls. What are ghouls, anyway? They were massing on the docks and Mort smiles as he clicks the trigger. Nothing happens. Mugsy fingers the mechanism again. Again nothing happens. The ghouls begin their leap to the boat, which is painfully slow in its drifting. The disguised con artist bangs the drum against the gunwale and quips to the airborne assailants. “Now, now chums, this boat is already full. You’ll need to wait for the next one.” [This should bring his total to 12 instead of 11]

Sewers Under Little Italy
 

Two of the ghouls bounce off of the barge and plop into the water riddled with bullets. A third crashes to the deck, his wounds ruining his landing. The fourth ghouls completes his leap with no problems and turns his murderous eyes towards new victims.

Sewers Under Little Italy
 

GM: The wounded ghoul flops around on the deck, squalling. The fourth Ghoul turns and bounds past the already occupied Azog and pounces at Mugsy.

Sewers Under Little Italy
 

GM: The Ghouls score 16 on their attack, and 6 on defense.

Sewers Under Little Italy
 

The Ghouls rally and push Azog to the point of exhaustion. Their claws and teeth ruin what is left of his shirt and waistcoat. His counterattacks are completely ineffectual, and the Ghouls appear to be gaining ground.

Sewers Under Little Italy
 

“Ya know, I’m starting to think you guys are only interested in us for our bodies. All it is is grasp here, claw there, then teeth to the neck. You gotta take the time or this relationship isn’t gonna work out. I’m just not that kind of dame.” The ghoul flings itself at Mugsy, tongue slathering around pointed teeth, arms wide, claws bared. The Thompson flashes at the muzzle and togther with its bullets the ghoul does it’s best impression of paste. “See, I told you it wasn’t gonna work out.”

Sewers Under Little Italy
 

GM: The boat continues to drift further away, catching the current. On the Dock, the remaining Ghouls turn towards easier prey – the recently fallen bodies of Lovecraft and the remaining Mooks.

On the boat, there area currently four Ghouls. 3 engaged with Azog,and one laying on the deck squalling.

Sewers Under Little Italy
 

Mugsy swings the thompson like a club. 2 dice to attack 1 to def. (4+2+2=8 for attack) (6+2=8 on defense)

Sewers Under Little Italy
 

Azog engages the mob: 1+2+6. Rerolls: 2. Yikes! All dice go to defense. 2+6+2=10. Plus 2 for hand to hand. 12. Attack 3, fwiw. (I believe my earlier use of a style die got deleted, so I used it again here.)

Sewers Under Little Italy
 

GM:

Mugsy’s attack (additional + 2 for the Club = 12) will inflict 6 Wound Ranks, dropping his Ghoul.

Azog’s Defense is stalwart but not enough, as the Ghoul scores 17 on its attack.

The third Ghoul disengages from Azog and lunges after the pile-o-Metas.

Sewers Under Little Italy
 

[Holy cow, that’s a nasty pickle.]

DR2 subtracts. Azog takes 3 wound ranks.

Azog roars in pain as the ghouls score several hits. His flanks show red striations and there are puncture wounds on his shoulders and arms.

One of Azog’s ghouls pulls away and runs toward the hapless passengers. Azog re-engages the ghoul and rolls: 5+1+3. The ghoul has shown its back to Azog and didn’t see him pounce, so Surprise reroll: 3. Attack: 5. Add 2 for hand to hand and 1 for troll. Attack=8.

Defense: 3+3. Add 2 for hand to hand. Defense: 8.

Sewers Under Little Italy
 

Mugsy looks to protect the amazingly heroic Azog. He engages the one ghoul that stayed. Azog looks really the worse for wear. This needs to end, all dice in attack. 5+5+4+2=16

Sewers Under Little Italy
 

GM:

(The Club does a +2 damage, Ethan – not that it matters.)

The Charging Ghoul’s focus is ravenously on the pile of Metas. Its defense is 6.
The Ghoul attacking Azog also rolls a 6 (and has only 7 hit points.)

Sewers Under Little Italy
 

Azog catches the ghoul and slams it to the deck. His jaws fasten around its neck and as he shakes his head the ghoul flops like a rag doll.

Azog’s ghoul takes two wound ranks.

[Can Azog toss the ghoul overboard? A flashy challenge?]

Sewers Under Little Italy
 

GM: Sure, I’ll let you do that as a flashy challenge. But wait for Ethan. ;)

Sewers Under Little Italy
 

I was doing the+2 from soldier forte, if it’s inapplicable here, just ignore it.

Sewers Under Little Italy
 

GM: (Yeah, I’m giving you both. The same way with firing the Tommy you get +6 to damage, the club gives you +2)

Sewers Under Little Italy
 

In a mad frenzy, Mugsy sets upon the last functioning ghoul, images of The first time they saw the ghouls flashing through his mind. He coesn’t want Azog to be in the place of the poor troll they saw afore. The Thompson came down again and again till Mugsy realized it wasn’t fighting back.

Sewers Under Little Italy
 

Azog hurls the Ghoul into the air, aiming to plunge it into the water.

[He uses Bare Hands and Troll fortes to add 4 to his 2d6 roll.

Snake eyes! Rerolls: 2, 5, 6. Burns 3 style dice, but obtains result: 5+6+4=15.

By my count, the very best the ghoul can do is 14. I will narrate a success.]

Azog tosses his head to the side and opens his jaws, sending the ghoul into the inky black water. Already the barge is pulling away from the dock and drifting down a darkening tunnel.

He turns to regard the rescued captives huddled at the bow. Their dark-sensitive eyes glow back at him. He bares his teeth to smile, and one of the captives faints.

Azog stands and addresses Mugsy. “That was really something! You were terrific back there. Oh, poor Lovecraft.”

He lifts a huge barrel of hooch and uncorks the bunghole. “I need a drink to dull the pain, Mugsy. I know it’s not legal, but there’s me-di-cen-al purposes excepted, right?” He begins to drain the barrel. “Do’n worry, there’s plenny o’ more evidence.” He has forgotten about Jimmy, as well as his resolution to resist temptation.

Sewers Under Little Italy
 

GM: One Ghouls remains moving on the deck, rolling around in agony – but before Mugsy or Azog can react to its presence, one of the metas, an elf, sprints from the back of the barge and shoves it overboard. Turning to see it, Azog recognizes the gaunt face of Alistaire Crandall, a banker from the Gold Coast who had been reported missing some weeks ago.

For his part, Jimmy remains unmoving.

The Barge drifts further away from the Dock and is quickly swept into the dark tunnels of the Sewer.

Sewers Under Little Italy
 

Azog sets down the cast and sits on the deck, still breathing heavily. He sees the elf knock the last ghoul into the water.

“Hey, I know you! Moneybags. Your face was in the papers. How did you wind up down here?”

Sewers Under Little Italy
 

GM: The elf pants, and immediately kneels. Mugsy has seen the results of malnutrition from the War, and realizes that Alistaire is on the verge of collapse.

“They….took me, in the night. All of us, at some point. Several have died since I arrived, they just fed us to the Ghouls.” He shakes his head.

Sewers Under Little Italy
 

“Oh no, we’ve got to get these poor souls to safety. Where does this tunnel go? We can’t call for help and we don’t know where we are.”

“Sit down, Moneybags, or you’ll faint. Here, have a little hooch.” He cups his huge paw and fills it with booze, then offers the elf to drink.

Sewers Under Little Italy
 

“Any idea who took you and from where?”

Sewers Under Little Italy
 

GM: Alistaire blinks at you, “You don’t know? These are all O’Hanlon’s men.”

Sewers Under Little Italy
 

Azog is licking the wounds on his arms. “That guy is starting to stick in my craw. Every time one of us gets thrown off a train or bitten by a fiend or killed by ether-call it’s O’Hanlon. We really oughta do something about that guy.”

Sewers Under Little Italy
 

“Why would he kidnap his own people and feed them to ghouls?”

Sewers Under Little Italy
 

GM: Alistaire gives Mugsy a pained look. “Not these men,” he gestures towards the pile-o-metas, then he points towards Jimmy, “These men.”

Sewers Under Little Italy
 

“Were these same guys the ones that grabbed you? Why did Boots have his guys snag you?”

Sewers Under Little Italy
 

GM: Alistaire sniffs in disdain, “I will not speak of personal matters. Suffice it to say that we had a falling out.”

Sewers Under Little Italy
 

“Humpf! You’ve got some nerve looking down your nose at us, after what we just went through to rescue you. We lost a man back there, you catch me? Now how about you cooperate a little?”

At this, Azog rises to his full height and stands over the snooty elf.

[Troll: 2d6+2=1+4+2=7. It is sufficiently dark to use the technique to reroll: 2. Total 8.]

Sewers Under Little Italy
 

“Easy, easy! All the enemies have been dispatched. I would advise a little looser lip, pal. Look at this gentleman.” Mugsy moves his hands indicating Azog at the head and then sweeping them down to point at the troll’s feet. “When I first saw him this morning, he was impeccably dressed and well groomed. Since that time he has been assaulted by menaces both otherworldly and mundane. As he points out, he did just incur a great deal of personal harm in making sure that your flesh, no matter how little remains, is still attached to your bones. The least you could do is fill us in.”

Sewers Under Little Italy
 

GM: (Mugsy’s repartee roll: 2d6+2(forte) 1(technique scrounging for info) 61+2+1=10

Alistaire bristles momentarily at Azog, but as Mugsy speaks his shoulders sag as if the wind were let out of him, “Yes, you are quite right. You did indeed protect us at great risk, and that when we could not rightly defend ourselves.” He says this last gesturing to his own emaciated body and then towards the quivering mass of metahumans still mostly unresponsive at the end of the barge, “They used some sort of mind control on us, starved us, and threatened us to keep us in line. By the time you came along, most of these poor souls can do nothing more than take orders.” He pauses, contempt in his eyes, “Weaklings.”

He turns back to Mugsy, “I have some wealth and influence, Boots and I had an understanding about the use and allotment of said things, but then came to a point of disagreement. More to the point, I found out that he was dealing falsely with me and confronted him at The Labrador. It was foolish on my part, assuming that I was unassailable even on his home ground. His thugs grabbed me and dragged me down into the sewers through an entrance inside The Labrador. I do not recall how long I waited there, tied up in the darkness, but Jimmy here came up to me with an etherphone and told me ’It’s fer you.’ When he held the phone to my head, I heard a woman’s voice and then everything got fuzzy. When I came to I was huddled up with several of these folks, and found myself compelled to do whatever Jimmy told me, even though my mind was already working its way free. By the time I could control my own actions, however, my body was too weak from starvation. Watching my fellow slaves here fed to the ghouls from time to time did not help matters either. I am grateful that you came to our aid, and as I said, I have no small amount of money and influence. Assuming Boots has not found a way to take it from me in my absence, I will see your sufferings repaid.”

Sewers Under Little Italy
 

“I think it might be time for Jimmy here to either speak up or nod off for a while.” Mugsy turns and searches Jimmy.

Sewers Under Little Italy
 

“Boots’ doll again, the one who jumped me on the train. That frail is bad news.

“You say something about a reward, Mister? Well, as it happens we’s fresh out of everything. In particular, I could use a hot meal and a new coat. That’s the second coat I lost in a day, God… bless it!”

Sewers Under Little Italy
 

GM: Mugsy searches Jimmy but finds very little. His etherphone is in the drink, and the only other personal effect Jimmy carries is some sort of talisman around his neck. Jimmy does not rouse, though he does not seem to be dead.

(Unless you guys have objections, I’m going to close the Scene now?)

Sewers Under Little Italy
 

No objection.

Sewers Under Little Italy
 
MadDogMaddux

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.