It takes about an hour, lugging your suitcases, to make it through the Warrens to the western edge, but you make it. By dint of Azog’s imposing size alone you manage to avoid getting mugged, and nobody comes near enough to pick your pockets. Neither, however, do you find a place to buy an etherphone, nor do you find a payphone. The Warrens are a mix of once-was-up-and-coming and leftover-warehousing, mosts of which is collapsed. Evidence of subterranean activity is everywhere, and there is very little vegetation, despite ample amounts of exposed earth. For the most part the Orks live cleanly, and evidences are everywhere of devout religious practice, but it simply cannot be ignored that the Wolf Point Warrens are a focal point of poverty on a level that marks Esther’s broken-down brownstone as one of the more upper-crust homesteads within.
It is with no small amount of relief that you realize you are making your exit from the Warrens, though at first the change is ominous in nature – more buildings are standing, but that makes for closer alleyways and blind corners. Boarded up buildings loom around you for several blocks before you make it to a road that is actually open to traffic.
On the corner sits a shop that sticks out from its surroundings largely because it is not shabby and falling apart. The signboard reads “Gimbel’s Jewelers” and despite the lateness of the hour there is a light on within. As Mugsy looks once more at the card from Esther, he verifies that this is the correct address, then sees a small cardboard sign in one of the side windows which reads, “Mordechai Lubov, Watch Repair.”